![]() and groups like the Wu-Tang Clan, Mobb Deep and Bad Boy Records. ![]() The West Coast was mainly represented by groups like N.W.A., Death Row Records, and the East Coast had people like The Notorious B.I.G. Los Angeles and New York City were the two main cities where hip hop was receiving widespread attention. Throughout the 1980s and 1990s, the American hip hop music market was primarily dominated by artists from the East Coast and West Coast. By the early 2000s, many Southern artists had attained national success, and as the decade went on, both mainstream and underground varieties of Southern hip-hop became among the most popular and influential of the entire genre. Many early Southern rap artists released their music independently or on mixtapes after encountering difficulty securing record-label contracts in the 1990s. The music was a reaction to the 1980s flow of hip hop culture from New York City and the Los Angeles area and can be considered the third major American hip hop scene, alongside East Coast hip hop and West Coast hip hop. Whether you want to quickly touch up a few questionable notes, dial in the perfect Auto-Tune Effect, or meticulously polish an entire performance, Auto-Tune Pro offers the professional pitch correction and classic effects you’re looking for.Southern hip hop, also known as Southern rap, South Coast hip hop, or dirty south, is a blanket term for a regional genre of American hip hop music that emerged in the Southern United States and the Southeastern United States, especially in Atlanta, New Orleans, Houston, Memphis, and Miami-five cities which constitute the "Southern Network" in rap music. ![]() If you already know the key and scale of your tracks, you may also find Auto-Key useful for simultaneously setting the Key and Scale parameters of multiple instances of Auto-Tune with a single click. Auto-Key automatically detects the key and scale of your music and sends it to all instances of Auto-Tune in your project. The included Auto-Key plug-in is designed to enhance your workflow and save valuable time in the studio. The transparent time correction features let you to quickly touch up timing errors in an otherwise perfect performance, or creatively rework the timing of your track without having to re-record it. Extensive pitch editing tools allow for precise control of individual notes and pitch curves, so you can apply pitch correction only where it’s needed. Graph Mode gives you detailed control over every nuance of a vocal performance. ![]() Auto Mode includes two unique screen views: Basic View gives you quick and easy access to the core features of Auto Mode, and Advanced View unlocks the powerful MIDI, scale editing and Vibrato Control features. ![]() Low latency processing lets you perform through Auto-Tune Pro in real-time on stage or in the studio, without worrying about distracting delay.īoth the Auto Mode and Graph Mode interfaces are designed to offer the most efficient, flexible, and intuitive workflow for professional users and beginners alike. It includes Auto Mode, for real-time correction and effects, Graph Mode, for detailed pitch and time editing, and the Auto-Key plug-in for automatic key and scale detection.Īuto-Tune Pro also includes Classic Mode, for the celebrated “Auto-Tune 5 sound,” Flex-Tune and Humanize for more transparent and natural-sounding tuning, Throat Modeling for subtle or extreme vocal transformations, and Transpose for real-time pitch-shifting with automatic Formant Correction. Auto-Tune Pro is the most advanced edition of Auto-Tune. ![]()
0 Comments
![]() So after me saying all this, what about you guys? What do you guys think?įNAF 2 is the perfect FNAF in my opinion. I never really got scared by the hallucinations or springtrap. ![]() Or when balloon boy or mangle enters the room and you know that all hope is lost, you already lost the game.įor me, FNAF 3 was not scary at all. Then when those shadow animatronics come into the room and the lights flicker on and off, that's scary. Nothing is scarier than hearing a little kid's voice saying creepy stuff, especially in a horror film or game. Then FNAF 2 is just creepy, especially with that balloon boy laughing and saying stuff. Maybe because it was the first game of the series that it just has this sort of scariness about it. It's a dark place and the animatronics are creepy. It was the scariest until FNAF 4 came out. It was the first game of the series, but almost the scariest. That really makes this game the scariest.įNAF 1 is second because it just a sort of scary atmosphere about it. And what makes it scariest of all is when you go to the door and listen for that breathing. It's also scary how the lights flicker and you can see the closet door move. A home is a very scary location in a game or a horror movie. In terms of scariest to least scary, this is what I think:įNAF 4 is really scary. The only thing is I just can't get past night 5. And I always got the whole plushtrap minigame right. I literally passed nights 1-4 in 20 minutes or less without dying once. Then FNAF 3 because of the whole ventilation and audio and visual stuff always needing a reboot. ![]() I always run out of power and it's really hard to not run out of it until 6 am. The flashlight can run out of battery and you always have to be paying attention to the music box, along with all the animatronics.įNAF 1 comes really close to beating FNAF 2 just because I can never get past night 2 in FNAF 1. Then a list of which one was the scariest to the one that was the least scary.įor me, this is what I think in terms of difficulty:įor me, FNAF 2 is the hardest because there are way too many animatronics and things to worry about. Of all the FNAF games, which one do you think was hardest? Put them in a list of hardest to easiest. ![]() ![]()
|
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |